六月/七月开发更新(第3部分,共3部分)
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Welcome to Part 2 of my update, where I will dive much deeper into the technical accomplishments of the past 2 months. I also have some screenshots to share, as well as a new video to demonstrate the current state of the project. So, here we go!
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I hope everyone is having a great summer! I have been very busy working on OpenShot 2.0 (of course), and have an update that is just too big to fit into a single post. So, I have broken this update into 3 parts for your reading enjoyment.
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Hi everyone! Here is my May development update for OpenShot 2.0! This update will be a little different than my previous ones. It includes two different videos, and hopefully gives you a good feeling of the current state of OpenShot 2.0.
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It's been a crazy 7 weeks in OpenShot land, and I hope to bring you all the latest news and developments to catch you up. If you don't have time to read this entire update, then just know that development is moving forward, tasks are being completed, milestones are being reached, our team is expanding, ...
大家系好安全带。OpenShot 3.5 已经到来,这是我们 18 年历史上最大的一次发布之一。从更快的时间线到更好的导出、改进的 GPU 加速、更智能的特效和更强的稳定性,这次发布让 OpenShot 迈出了重要一步。我为此感到非常自豪,迫不及待想让大家试用。...
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